Access the Progressive Scan menu by holding the cross and triangle keys together when the game boots up.Anything above PCSX2 version 1.6 should run this fantastic with OpenGL, and Software mode. I've played this prior with Ubuntu, and Fedora. Absolutely works out of the box in Nightly on Linux. I have also upscaled to 2k, have FXAA, and 2x Ani Filtering enabled. Turning Hacks on causes issues with black lines running through the screen. Runs perfect with default settings,no hacks. I do, however get facial glitches, and sometimes even get a blue screen with hud in Training. I just have CRC set to Patial, Blendin g to default, NTSC BIOS v2.00, 8-Bit Textures enabled, and safe features disabled in my machine. The game runs fine without many issues on my end, even with the sprite alignment. Test configurations on Linux: Environment Vulkan HW, Preset 3(Balanced), 3x Internal Resolution, 60fps (Lensflares/lightshafts in game can cause small fps dips). ![]() Still playable., Software mode is needed to avoid black lines (same problem as SC2) and dull colors in rendering (wrong filtering maybe?, but hacks don't seem to fix it).īIOS: USA v2.30, on D3D11 Hardware with Native Resolution. Can get 60/60FPS using the cycle rate speedhacks. After GSdx r4600 the game is much slower, recommended to use GSdx r4600 max. Reducing clamps cause more issues, not recommended. Using EE/VU cycle speedhacks increase the speed but reduce the smoothness, not recommended. Delve deeper into the world of Soul Calibur by creating your own warrior in "Character Creation" mode and engaging in real0time strategy battles in "Chronicles of the Sword" mode.īIOS: USA v2.00, HACKS: Hacks: INTC, Wait Idle Loop, mVU Flag Hack, Allow 8-bit Textures (GSdx). Continue the timeless saga of these epic battles in the "Tales of Souls" mode. This new edition to a legendary franchise pits classic and new characters in lethal battles for the two legendary swords. Game description: Nightmare returns to wield the evil sword Soul Edge in Soul Calibur III. Game review links: IGN: 8.5/10, Metacritic: 86/100 SLPM-61133 (Trial, Famitsu Playable Special Disk) SCES-53312/P (Platinum: The Best of PlayStation 2) It is unclear why this fighting style still exists within the game, but it is very likely that it is simply a placeholder for the version of this fighting style that would be used in the final game.NTSC-U Boxart Game general and emulation properties: Like Lizardman, there exists an early version of Revenant's fighting style in the game, however, unlike Lizardman, it is impossible to do anything in battle with this fighting style, and Revenant will remain in his idle stance, an opponent attacking the player using the fighting style will cause the game to crash. Many attacks from Lizardman's final moveset do not exist and the attacks he does have will often whiff, and only one animation exists for each of the two normal throw inputs when there is supposed to be one of each for every character. Many of the game's movement options, such as sidestepping into the background or foreground or stepping backward, are not assigned to the correct inputs. Inside the game's files are two fighting styles that aren't used by any of the game's characters, playable or nonplayable, which are prototype versions of fighting styles present in the final game.Īn incomplete version of Lizardman's fighting style exists within the game. Some consider it a fan favorite due to its fast-paced combat and bounds of content, while others consider it an unbalanced, buggy mess that is outdone by its predecessor. It is one of the more divisive entries in the franchise. Soulcalibur III is the initially PlayStation 2 exclusive (later released in arcades as Soulcalibur III: Arcade Edition) fourth installment in the long-running Soul series.
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